This site may earn affiliate commissions from the links on this page. Terms of utilize.

Gravity Rush 2 hits shelves this week, and at that place's definitely cause for excitement. This lengthy follow-up to the original 2022 Vita game is receiving high praise from critics, and it seems that those of us fortunate enough to take a PS4 Pro are in for a real treat.

Created by Keiichiro Toyama (Silent Loma, Siren), the Gravity Rush series puts the player in control of Kat — a ruby-red-eyed woman who can manipulate gravity equally she sees fit. Picking correct up where the beginning game ended, you're tasked with navigating the open globe with your stupefying powers in hopes of learning more nearly a particularly troubling gravitational event.

With 64 reviews aggregated on Metacritic, Gravity Blitz 2 has earned an average score of 81/100. And on our sis site IGN, it earned a very impressive score of viii.4/ten. The reviewer, Miranda Sanchez, thoroughly enjoyed the 40 hours she spent with this PS4 exclusive, only did encounter some wonky controls and wearisome story $.25 in the centre. However, the superb art, jazzy soundtrack, varied locations, and fleshed out graphic symbol arcs make this a game well worth playing.

In comparison, the original Vita release and the PS4 remaster of Gravity Rush received a 7.5/10 on IGN. On Metacritic, the Vita version earned and 83/100, and the remaster an 80/100. By and large, it seems that the Projection Siren team at Sony were able to run into expectations, but failed to polish down some of the roughness found in the first game.

Gravity Rush two clearly has a lot going for it in the art and game pattern departments, but how does the tech hold upwardly? Digital Foundry has tested the game on both the base of operations PS4 and the PS4 Pro, and in that location'southward plenty of adept news here.

On the vanilla PS4, the game renders at a native 1080p, and is capped at 30fps. It can't stay perfectly locked 100% of the fourth dimension, but the dropped frames aren't much of a trouble. There are occasional stress points that cause brief dips into the high 20s, simply it near always hits its target. And compared to the demo released in late 2022, information technology's clear that the squad has been busy optimizing the game.

Running on the PS4 Pro, nosotros're even so stuck with the aforementioned 30fps cap. Digital Foundry believes that the CPU-heavy physics simulations are the culprit, and the modest speed bump in the Pro simply isn't enough to make much of a departure. However, the game is being rendered at a native 4K (2160p). Whether you lot're playing on a UHD Tv set or down-sampling on a regular 1080p set, the additional sharpness is impressive.

Mind y'all, the textures and shading on display are identical to the 1080p presentation, so the visuals aren't as perfect and pristine equally they could exist. Worse, the cutscenes are pre-rendered 1080p videos, then they await noticeably worse than live gameplay. Information technology'southward frustrating, but in a earth of data caps and undersized hard drives, it's easy to understand why packing in 4K video is problematic.